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Virtually Live

Virtually Live offers an immersive experience to attend live entertainment events from anywhere in the world.

Industry
entertainment
Product Type
service
Problem
People want to attend live entertainment events, but are often unable to due to geographical, economic, or other constraints.
Market Size & User Personas
The global entertainment market is valued at $1.3 trillion and includes a wide range of people from different backgrounds and locations.
Solution
Virtually Live provides a unique, immersive experience to attend live entertainment events remotely.
MVP Features
Virtual viewing platform, content library, and customer support.
Implementation Details
Platform development, content acquisition, marketing, customer service, and operations.
Value Proposition
Virtually Live allows people to attend live events from anywhere in the world, providing access to experiences they would otherwise miss out on.
Pain Points to Solve
Restricted access to live entertainment events due to geographical, economic, or other constraints.
Sales & Marketing Channels
The Virtually Live service will be promoted through digital and traditional media channels, including social media, search engine marketing, and other channels.
Revenue Stream Sources
Virtually Live will generate revenue through ticket sales, subscriptions, and advertising.
Cost Structures
Virtually Live will incur costs related to content acquisition, technology development, marketing, and operations.
Key Activities
Content acquisition, technology development, marketing, customer service, and operations.
Key Resources
Technology infrastructure, personnel, and content.
Key Partners
Content providers, technology partners, and other strategic partners.
Competition Landscape
The entertainment streaming market is highly competitive with a range of established players.
Competition Advantage
Virtually Live will differentiate itself by offering an immersive, interactive experience that is not currently available.
Idea Validation Steps
Researching the market, conducting customer interviews, and prototyping the technology.
Potential Business Challenges
Competition, scaling the technology, and customer acquisition.