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VR Escape Rooms
VR Escape Rooms is a virtual reality experience that allows users to explore immersive 3D worlds and solve puzzles to progress through the game.
- Industry
- entertainment
- Product Type
- physical
- Problem
- People are looking for new and innovative entertainment experiences.
- Market Size & User Personas
- The market for virtual reality (VR) entertainment products is estimated to reach over $27 billion in 2020. The primary user persona for this product is young adults, ages 18-35, who are looking for a unique experience.
- Solution
- VR Escape Rooms is a virtual reality experience that allows users to explore immersive 3D worlds and solve puzzles to progress through the game.
- MVP Features
- The MVP features for VR Escape Rooms include 3D worlds, puzzles, and progress tracking.
- Implementation Details
- The implementation details for VR Escape Rooms will include the development of the game, marketing and promotion, customer service and support, and ongoing maintenance.
- Value Proposition
- VR Escape Rooms provides users with an exciting, interactive experience that they cannot find anywhere else.
- Pain Points to Solve
- VR Escape Rooms offers users a unique and engaging experience that is not available in traditional entertainment products.
- Sales & Marketing Channels
- The primary sales and marketing channels for VR Escape Rooms will be online platforms such as Steam, Oculus, and Google Play. Additionally, we will leverage social media platforms such as Instagram and YouTube to promote the product.
- Revenue Stream Sources
- The primary revenue stream for VR Escape Rooms will be through direct sales on digital platforms, as well as microtransactions within the game.
- Cost Structures
- The cost structure for VR Escape Rooms will include the cost of development, marketing and advertising, as well as the cost of the hardware needed to run the game.
- Key Activities
- The key activities for VR Escape Rooms will include the development of the game, marketing and promotion, customer service and support, and ongoing maintenance.
- Key Resources
- The key resources for VR Escape Rooms will include the development team, marketing team, customer service team, and hardware needed to run the game.
- Key Partners
- The key partners for VR Escape Rooms will include hardware providers, software developers, and marketing partners.
- Competition Landscape
- The competition landscape for VR Escape Rooms includes other VR entertainment products, as well as traditional video games.
- Competition Advantage
- The competitive advantage of VR Escape Rooms is its unique, immersive experience that cannot be found in other entertainment products.
- Idea Validation Steps
- Idea validation steps for VR Escape Rooms include market research, prototyping, customer feedback, and user testing.
- Potential Business Challenges
- Potential business challenges for VR Escape Rooms include developing the game in a timely manner, staying competitive in a crowded market, and finding the right hardware partners.