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The Interactive Education Board

Industry
education
Product Type
physical
Problem
Lack of interactive and engaging teaching tools in classrooms.
Market Size & User Personas
The market size is estimated to be $30 billion in size for US elementary to highschools. User personas consist of teachers, students and school boards.
Solution
Our product, the Interactive Education Board, is an interactive whiteboard with built-in touchscreens, digital pens and a range of other features. It can be used to help teachers create engaging lessons, whether lectures or activities.
MVP Features
An interactive surface, digital pen, audio in and out capability, a range of educational apps, cloud storage, and a user interface.
Implementation Details
The interactive education board can be implemented through a software and hardware combination. We will need to design and manufacture the boards, develop the software, and provide installation and training services.
Value Proposition
We want to provide a comprehensive education tool for teachers to create engaging lessons and activities, enabling students to learn at a deeper level by providing important visual and audio input.
Pain Points to Solve
Lack of engaging tools in education, limited access to technology, lack of differentiated learning opportunities.
Sales & Marketing Channels
We will use a variety of online and offline channels such as word of mouth, influencer marketing, social media, and direct sales channels.
Revenue Stream Sources
Our revenue streams will come from the sale of the boards, as well as subscription fees for educational content and additional services.
Cost Structures
Our costs will include manufacturing, software development, sales and marketing, as well as any additional costs associated with running the business.
Key Activities
Design and manufacture the boards, develop the software, provide installation and training services, marketing and sales activities, customer service and support.
Key Resources
Human resources, financial resources, legal resources, physical resources, knowledge resources, and network resources.
Key Partners
Educational institutions, software developers, third-party providers, suppliers, distributors.
Competition Landscape
Our main competitors are large and established companies in the education technology space, such as Promethean and SMART Technologies.
Competition Advantage
Our product will be more affordable compared to our competitors, as well as more interactive and engaging for students.
Idea Validation Steps
Market research, user interviews, customer surveys, beta testing, MVP testing, and of course profitability.
Potential Business Challenges
The main challenge we will face is competing against established companies, as well as ensuring our product is of the highest quality.